Today is finally the day, after a long time spent on the Experimental Branch, Outward's latest patch has finally been released on the Public Branch on PC and on PS4 and will be in the near future on Xbox One!
Find the full Patch Notes here:
- Game engine upgraded from Unity 5.6 to Unity 2018.4
- Changed how save games are cached on startup to reduce memory usage and reduce boot up time.
We are currently looking for a programmer and a tester/dev support to join our team in Quebec City. Both openings are for a long-term and full-time employment.
Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined.
As some of you know, there has been a huge patch that has been in the work and been in testing on the Experimental Branch for a couple months. A big thank you to everyone who played it while it was in testing, reported bugs and gave us feedback.
Thank you more than 400 000 times !
For those of you that don't know what that patch is about, well, here is a summary:
- New End game bosses (those are accessible after...
Nine Dots has three openings for developers to join our team. We’re ramping up our numbers as we start planning our next game project. For all three positions, we need people who can work in our office in Quebec City. Contact Guillaume at firstname.lastname@example.org with your resume and portfolio to apply.
The main task of the Game Designer is to conceive and document the game systems and m...
It’s good to come back on the public stage after such a long time. When looking for investments, it is safer to refrain from sharing too much publicly since some potential partners want to reveal information in a way that fits their marketing strategies. Once you do sign with a publisher, sometimes they prefer to wait until the timing seems right. This is why we’ve been silent for so long. But no more!