
ANNOUNCING EXPLORE AURAI WINNERS
Discover the winners of our Community Contest!

Discover the winners of our Community Contest!

Guillaume Boucher-Vidal CEO of Nine Dots explains why Outward 2 needs more time in production.



Discover Witherbloom Closed Playtest Tips and Tricks


Everything you need to know before jumping into the December playtest: schedule, scope, and what we’re testing this round.

A second playtest window is on the horizon. Here’s how to take part and what we’re focusing on after December’s feedback.

Numbers, learnings, and the bugs that made us laugh — a transparent recap of what happened during the first playtest.

New faces, new tools, and a sneak peek at what the team is cooking for the second half of the year.

Our art director walks through the visual pillars of Outward 2: how grit, light, and silhouette shape every screen.

A short essay on the design philosophy that runs through every game we ship — and why it matters more than ever.