We are currently looking for a programmer and a tester/dev support to join our team in Quebec City. Both openings are for a long-term and full-time employment.
Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined.
As some of you know, there has been a huge patch that has been in the work and been in testing on the Experimental Branch for a couple months. A big thank you to everyone who played it while it was in testing, reported bugs and gave us feedback.
Thank you more than 400 000 times !
For those of you that don't know what that patch is about, well, here is a summary:
- New End game bosses (those are accessible after...
Nine Dots has three openings for developers to join our team. We’re ramping up our numbers as we start planning our next game project. For all three positions, we need people who can work in our office in Quebec City. Contact Guillaume at email@example.com with your resume and portfolio to apply.
The main task of the Game Designer is to conceive and document the game systems and m...
It’s good to come back on the public stage after such a long time. When looking for investments, it is safer to refrain from sharing too much publicly since some potential partners want to reveal information in a way that fits their marketing strategies. Once you do sign with a publisher, sometimes they prefer to wait until the timing seems right. This is why we’ve been silent for so long. But no more!
We’ve got an opening for a writer position to work on Outward for the duration of summer, with a possibility for renewal depending on your performance, your team affinity and how business develops a Nine Dots.
For this summer, the most important task will be writing dialogues for our medieval fantasy roleplaying game.
We’re open to applicants of any level of industry experience.
Fluent English is a must, fluent French is a strong...
Usually we do our newsletter at the beginning of the month, but going to the GDC in San Francisco kept me quite busy and I kept postponing this update. I went there to meet with publishers for Outward and discussions are still ongoing, almost a month later. So sadly, I have nothing to announce at the moment.
However, one of the highlights of my trip was my participation to the MIX (Media Indie Exchange)...
On February 2, 2011, Nine Dots was officially incorporated. We sure don’t see the time flying, we’re too busy making games. It’s crazy to think we’ve spent more than a third of our existence as a company working on Outward.
Indies Séries by Ubisoft
On January 26, we pitched the game to Ubisoft and the National Bank of Canada for a contest. There were 2 prizes of 50,000$ to win for the province of Qué...