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Hello everyone!

As some of you know, there has been a huge patch that has been in the work and been in testing on the Experimental Branch for a couple months. A big thank you to everyone who played it while it was in testing, reported bugs and gave us feedback.

Thank you more than 400 000 times !

For those of you that don't know what that patch is about, well, here is a summary:

- New End game bosses (those are accessible after you completed one of the Faction story). - Improvement of the Legacy Chest - Hardcore mode - 7 new languages (text only) - A bunch of fixes and balance changes - Poutine (full changelist at the end of this annoucement)

Please note that the console version of this patch isn't quite ready yet but should follow soon.

We are also currently working on another patch in which we update the game's engine (update from Unity 5.6 to Unity 2018) which should increase general performance, stuttering and fix a bunch of crash issues people were experiencing, especially in Enmerkar and Abrassar. This will eventually be available in the Experimental branch of Steam like the patch we release today was.

There are more in the work too, but we can't quite talk about that yet.

Cheers!

Here is the full changelist:

New - Panel to assign controllers to players. - Equipment can now be repaired at any blacksmith. - Unarmed attack. - Hidden endgame boss fights. - End game items. - Poutine. - Hardcore mode.* - There is an additional season in Enmerkar Forest where it is foggy and colder (not as cold as Winter in the Chersonese). - In order to reduce confusion, made the consequences of failing Vendavel quest clearer by changing the affected area. - Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portugese (Brazil), Turkish.

Changes - To open chests, you now need to hold the 'interact' button. - Improved Legacy Chests. - New body and skin materials for characters. - Some face models have been changed. - Several high level monsters now have low HP regen. - Tweaked Gold Lich AI. - Leap Attack can now be followed up by a normal or special attack. - Shields now have an impact and damage stats. - Shield related skills now take into consideration the new impact and damage stats of the equipped shield for their effects. - Shield charge do not apply Confusion status anymore. - Reduced chances of getting Vendavel defeat scenario in a row (Does not apply if was captured by talking to Croc). - Oliele's sword cannot be acquired from the Smuggler shop in Levant anymore. - Reduced drop rate of traps in supply caches. - Master Trader armors are not sold by Caravan Traders in Town and Cities anymore (Only by Cavaravan Traders in open areas). - Changed how "Code Sonic" works. It can now be enabled without cheat panel (Also, works on console).**** - Lantern and torches are turned off when entering a bed/tent. - Broken gathering tools can't be used anymore for gathering. - Increase Chakram Pierce to x1 Weapon damage multiplicator - Various UI improvements. - Various balance changes. - Various minor changes.

Fixes - Crystal Powder won't show up as Plate Trap compatible component since no recipe requires it. (This will fix the crash on consoles) - Impact stat isn't affected by durability and display now reflects that behaviour correctly. - Lexicon stats are now displayed in the item detail panel. - Added a timeout on opening/joining room to hide the connection screen. - Added a failsafe so dropped items don't pass through the floor. - Normal/Extreme bleeding damage has been fixed on enemies*** - Female Visual assigned and corrected for Shock Armor. - Sometimes the achievement 'They will tell stories about this' was not unlocked properly. It was due to completing a quest line that was previously completed by another character. *** - Skills requiring special conditions (such as boon) will now be grayed out in the quickslots if not all conditions to use them are met. - Fixed the Mouth to Feed progression break. - Moving silver around in inventory should refresh pouch weight and overweight status correct. - Client remove durability of equipment as expected when using skills that uses durability. - Status effects should not damage equipment anymore. - Status effects should now be applied at the correct rate by weapons skills (Were twice as fast). - Shield absorb skill should now counter reliably. - Shield absorb skill should not absorb poison or other damage from status effects. - Skill cooldown should now behave normally (no more stuck/not resuming). - Online coop: Should now see partners with full health if they have a passive increasing their max health (instead of damaged). - Online coop: Gear should be confiscated correctly by Croc in Vendavel. - Online Coop: Gates are now correctly synchronised. - Online Coop: Fixed other synchronization issues for clients when joining another player. (For instance: Poisoned water in the Dark Ziggurat Passage even if host cleaned it) - Various minor fixes.

*Hardcore mode: When defeated, there is a chance you get a defeat scenario, but there is also a chance you actually get killed. Additionally, characters in hardcore mode can't play with characters that are not, and vice versa.

**Bleeding now does 35% of max health in 2 mins and Extreme 50% of max health in 2 mins. (For some reasons it was 4 times that amount before)

*** Note that the achievement can be unlocked if you load a character that has completed a quest line and is still undefeated. Unfortunately, it won't be the case if a you load a character that hasbeen defeated even if it is after the quest line completion.

****Super Speed: You character must be named 'Code Sonic'. This will display an hidden option in the settings menu that you can toggle to go to really fast.

After 8 years. 4 different studios, several adventures, many experiences and learnings, we have now Outward in our hands but we also have a new office

Since June, we live in new premises and we are very happy with that!

Still in Quebec City, Nine Dots is growing and growing.

Thanks to every Outward player. You are all responsible for the success of the game.

We are grateful every day !


Today we finally have new patches up for all platforms. On PC, this is the same patch as currently on the experimental branch on Steam.

Here is the full patch notes:

Consoles specific:

- Enhanced quality of textures - Performance improved in several areas

All platforms:

- Fixed items lost from bag when loading character - Fixed infinite loading for client when joining host due to too many items in their inventory - Fixed bow disappearing from hands (often due to dodge or getting hit while shooting) - Fixed not being able to shoot with bow after opening/closing the game in network - Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items) - Fixed camping event archers hoarding swords and bows - Fixed campfire performance issues for clients - Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot) - Fixed client spells that would hit multiple times - Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air - Fixed invisible collider blocking UI after a vicinity dialogue was displayed - Fixed clients not being moved correctly while on an elevator - Fixed enemies not being affected by falling damage - Fixed Health/Stability sync delay while in online coop - Fixed multiple knockbacks while in online coop - Fixed camera not being properly locked even if an enemy is targeted - Fixed menu rendering when using DirectX 9 - Fix an issue where client would swap their bag for another one in host's game and both bags would end up being equipped, but none visible. - Casting spells with 100% or more of mana reduction still uses 1 mana - Gold and Gaberry Wine aren't perishable anymore - The pipe in Montcalm fort has been silenced - Ghost of Vanasse no longer respawns on area reset - Network bandwidth optimisation - Improved loading in online coop to prevent some disconnects - Host player's body should now be correctly visible when the client changes areas - Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching) - Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed) - Added a failsafe for dead enemies that fall under the ground - Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated) - Second player's bag is now also moved during defeat scenarios - Better validity check and error handling when retrieving save games on startup - Changed rendering when using render scale 100, this could prevent some crashes - Changed how items are loaded to reduce memory usage - Various Quest progression fixes - Minor fixes and adjustments

Cheers!

Info@ninedotsstudio.com

500 Rue Saint-François E Suite 203, Quebec City, Quebec G1K 2Z4

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