We’re hiring!

(French version follows)

We are currently looking for a programmer and a tester/dev support to join our team in Quebec City. Both openings are for a long-term and full-time employment.

Nine Dots offers a crunch-free environment in which everyone on the team has a noticeable impact on our ambitious games. To make it work however, we need people who are exceptionally autonomous, versatile and disciplined.

Programmer

We are looking for a generalist programmer to join our team. We use Unity for our current projects but could change to a different engine in the future. Professional experience is a bonus but not a hard requirement.

Requirements

  • 3 years of study in the field or relevant experience

  • Proficiency in at least one C language

  • Experience with at least one game engine

Bonus

  • Experience in Unity

  • Knowledge of C#

  • Experience in porting to consoles

Tester/Dev Support

While the primary tasks of a Tester/Dev Support is to test the game and submit bug reports to the team, there are also various tasks that can be requested from team members. Those include but aren’t limited to minor bug fixing in the engine, simple integration of assets, etc. No previous experience is required, but a will to learn is expected.

Requirements

  • Good gaming skills

  • Deep knowledge of video games and the game industry

  • Fluent in French and English

  • Ability to discern unintended game behaviors

  • High degree of patience and focus

Bonus

  • Previous experience as game tester

  • Understanding of game development methods (i.e. made mods, studied in relevant fields, etc)

  • Experience with the Unity Engine

Send your application to Natasha Collin at this email address: ncollin@ninedotsstudio.com

Nous engageons!

Nous sommes présentement à la recherche d’un programmeur et d’un testeur/soutien au développement pour joindre notre équipe dans la ville de Québec. Ces deux ouvertures sont pour des postes permanents à temps plein.

Nine Dots offre un environnement sans crunch (surtemps sur une période prolongée) dans lequel tous les membres de l’équipe ont un impact notable sur nos jeux ambitieux. Pour maintenir ces conditions, nous avons besoin de gens qui sont exceptionnellement autonomes, versatiles et disciplinés.

Programmeur

Nous recherchons un programmeur généraliste pour qu’il se joigne à notre équipe. Nous utilisons l’engin Unity pour nos projets actuels mais nous pourrions changer d’engin dans le futur. L’expérience professionnelle est un atout mais n’est pas une nécessité.

Prérequis

  • 3 ans d’études dans le domaine ou d’expériences pertinentes

  • Connaissances avancées dans au moins un langage C

  • Expérience avec au moins un engin de jeu

Atouts

  • Expérience dans Unity

  • Bonne connaissance de C#

  • Expérience dans le portage vers les consoles

Testeur/Soutient au développement

Bien que les tâches principales d’un Testeur/Soutient au développement consiste à tester le jeu et à soumettre des rapports de bugs à l’équipe, il y a également des tâches connexes qui peuvent être demandées de la part de l’équipe. Ces tâches incluent mais ne se limitent pas à régler des bugs mineurs dans l’engin, l’intégration simple de certains objets dans le jeu, etc. Aucune expérience n’est requise mais une volonté d’apprendre est attendue.

Prérequis

  • Bonnes compétences en gaming

  • Connaissances approfondies des jeux vidéo et de son industrie

  • Bilingue français/anglais

  • Habilité à discerner les comportements de jeux non désirés

  • Grande patience et grande capacité de concentration

Atouts

  • Expériences précédentes en tant que testeur de jeux

  • Compréhension des méthodes de développement de jeu ( exemple : avoir fait des mods, études dans le domaine, etc)

  • Expérience avec l’engin Unity

Vous pouvez envoyer votre application à Natasha Collin à cette adresse: ncollin@ninedotsstudio.com

Hello everyone!

As some of you know, there has been a huge patch that has been in the work and been in testing on the Experimental Branch for a couple months. A big thank you to everyone who played it while it was in testing, reported bugs and gave us feedback.

Thank you more than 400 000 times !

For those of you that don't know what that patch is about, well, here is a summary:

- New End game bosses (those are accessible after you completed one of the Faction story). - Improvement of the Legacy Chest - Hardcore mode - 7 new languages (text only) - A bunch of fixes and balance changes - Poutine (full changelist at the end of this annoucement)

Please note that the console version of this patch isn't quite ready yet but should follow soon.

We are also currently working on another patch in which we update the game's engine (update from Unity 5.6 to Unity 2018) which should increase general performance, stuttering and fix a bunch of crash issues people were experiencing, especially in Enmerkar and Abrassar. This will eventually be available in the Experimental branch of Steam like the patch we release today was.

There are more in the work too, but we can't quite talk about that yet.

Cheers!

Here is the full changelist:

New - Panel to assign controllers to players. - Equipment can now be repaired at any blacksmith. - Unarmed attack. - Hidden endgame boss fights. - End game items. - Poutine. - Hardcore mode.* - There is an additional season in Enmerkar Forest where it is foggy and colder (not as cold as Winter in the Chersonese). - In order to reduce confusion, made the consequences of failing Vendavel quest clearer by changing the affected area. - Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portugese (Brazil), Turkish.

Changes - To open chests, you now need to hold the 'interact' button. - Improved Legacy Chests. - New body and skin materials for characters. - Some face models have been changed. - Several high level monsters now have low HP regen. - Tweaked Gold Lich AI. - Leap Attack can now be followed up by a normal or special attack. - Shields now have an impact and damage stats. - Shield related skills now take into consideration the new impact and damage stats of the equipped shield for their effects. - Shield charge do not apply Confusion status anymore. - Reduced chances of getting Vendavel defeat scenario in a row (Does not apply if was captured by talking to Croc). - Oliele's sword cannot be acquired from the Smuggler shop in Levant anymore. - Reduced drop rate of traps in supply caches. - Master Trader armors are not sold by Caravan Traders in Town and Cities anymore (Only by Cavaravan Traders in open areas). - Changed how "Code Sonic" works. It can now be enabled without cheat panel (Also, works on console).**** - Lantern and torches are turned off when entering a bed/tent. - Broken gathering tools can't be used anymore for gathering. - Increase Chakram Pierce to x1 Weapon damage multiplicator - Various UI improvements. - Various balance changes. - Various minor changes.

Fixes - Crystal Powder won't show up as Plate Trap compatible component since no recipe requires it. (This will fix the crash on consoles) - Impact stat isn't affected by durability and display now reflects that behaviour correctly. - Lexicon stats are now displayed in the item detail panel. - Added a timeout on opening/joining room to hide the connection screen. - Added a failsafe so dropped items don't pass through the floor. - Normal/Extreme bleeding damage has been fixed on enemies*** - Female Visual assigned and corrected for Shock Armor. - Sometimes the achievement 'They will tell stories about this' was not unlocked properly. It was due to completing a quest line that was previously completed by another character. *** - Skills requiring special conditions (such as boon) will now be grayed out in the quickslots if not all conditions to use them are met. - Fixed the Mouth to Feed progression break. - Moving silver around in inventory should refresh pouch weight and overweight status correct. - Client remove durability of equipment as expected when using skills that uses durability. - Status effects should not damage equipment anymore. - Status effects should now be applied at the correct rate by weapons skills (Were twice as fast). - Shield absorb skill should now counter reliably. - Shield absorb skill should not absorb poison or other damage from status effects. - Skill cooldown should now behave normally (no more stuck/not resuming). - Online coop: Should now see partners with full health if they have a passive increasing their max health (instead of damaged). - Online coop: Gear should be confiscated correctly by Croc in Vendavel. - Online Coop: Gates are now correctly synchronised. - Online Coop: Fixed other synchronization issues for clients when joining another player. (For instance: Poisoned water in the Dark Ziggurat Passage even if host cleaned it) - Various minor fixes.

*Hardcore mode: When defeated, there is a chance you get a defeat scenario, but there is also a chance you actually get killed. Additionally, characters in hardcore mode can't play with characters that are not, and vice versa.

**Bleeding now does 35% of max health in 2 mins and Extreme 50% of max health in 2 mins. (For some reasons it was 4 times that amount before)

*** Note that the achievement can be unlocked if you load a character that has completed a quest line and is still undefeated. Unfortunately, it won't be the case if a you load a character that hasbeen defeated even if it is after the quest line completion.

****Super Speed: You character must be named 'Code Sonic'. This will display an hidden option in the settings menu that you can toggle to go to really fast.

After 8 years. 4 different studios, several adventures, many experiences and learnings, we have now Outward in our hands but we also have a new office

Since June, we live in new premises and we are very happy with that!

Still in Quebec City, Nine Dots is growing and growing.

Thanks to every Outward player. You are all responsible for the success of the game.

We are grateful every day !


Info@ninedotsstudio.com

500 Rue Saint-François E Suite 203, Quebec City, Quebec G1K 2Z4

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