Living in the wild will be your day to day routine in Outward. This does not mean that there won’t be any cities.
Designing a city can be hard. We want them to be easily navigable, so you do not have to move back and forth to get from two interests points of the city. Cities have to be unique, both by their architecture and geographic position. We want them to be memorable.
Today, the Canada Media Fund announced the different projects it will help fund with its Experimental Stream program. You can find the list here.
Among the 22 projects you'll notice that Outward was picked!!! We are awarded over 950,000 Canadian dollars, meaning that the game's development is now funded!
This isn't just a handout, it's a huge responsibility that we are honored to be entrusted with. Having built this company from almost nothing, you can bet that we understand and respect the value of this money and will maximize every single cent of the budget to make the best game we can.
So expect to hear more from us and see the project evolve until it's finally ready for gamers to enjoy!
A big thank you to the Canada Media Fund and thank you to our backers for believing in the project since the start.
GoD Factory: Wingmen 1.2.0 - Windows - Mac - Linux
June 3rd, 2015
GoD Factory 1.2.0 is almost complete. We just need to test more before putting it live. Version 1.2.0 will also mark the start of our support for Mac and Linux!
If you already own the game, you can help us test the new version, you just need to check the details linked at the end of the news.
And if you do not own the game, but you would like to help, we are currently looking into a way so you can lay us a hand.
Hi all! We got a pretty cool feature in mind for Outward, that was inspired by a good friend of the studio, Gep. You see, back when Nine Dots was just starting out, with less than a year under our belt, we did our first crowdfunding campaign (and the only one that was successful).
It was a pretty rough ride, with 5 guys working from my 86 square feet office at my appartment, hard at work on Brand in 2011. We had this campaign going and were only halfway through, when we received an incredible donation of 8000$, which meant we instantly met our objective. We wouldn't have made it as far if it wasn't for Gep's incredible contribution, which allowed us to get new hardware, software and a new office. The coolest thing was this: our highest pledge tier offered a unique perk: for each and every game made by Nine Dots, you would be immortalized as some legendary person in our universe.
In GoD Factory's universe, Gep was to be the very first human to ever get in contact with an alien species, and who did a great job at representing the species, creating an alliance between humans and guantris. There's even a ship part in GoD Factory called the Gep Protocol in his honor.
In Outward, Gep will have a more active role. As we said before, in Outward, defeat isn't necessarily the end. There are multiple scenarios that may happen according to the context of your defeat. One of them will be Gep saving your life. You would wake up next to a firecamp, not too far from where you were defeated, with your backpack next to you. There would also be a note, saying: “Howdy! I saw you were in trouble and you passed out. You owe me one! - Gep”
We'll also try to put some references to this mysterious hero saving adventurers here and there, with hidden tidbits of lore suggesting as to who he is. We're looking forward to have fun with it, and think it's a nice hommage to our dear friend, who indeed did something huge to help us when we needed it.
Thanks Gep, I know you're reading this too, and everyone at Nine Dots love ya!
April 9, 2015
As you may have noticed, we have changed our old blog for a new, fresh looking website.