Living in the wild will be your day to day routine in Outward. This does not mean that there won’t be any cities.
Designing a city can be hard. We want them to be easily navigable, so you do not have to move back and forth to get from two interests points of the city. Cities have to be unique, both by their architecture and geographic position. We want them to be memorable.
Hi all! We got a pretty cool feature in mind for Outward, that was inspired by a good friend of the studio, Gep. You see, back when Nine Dots was just starting out, with less than a year under our belt, we did our first crowdfunding campaign (and the only one that was successful).
It was a pretty rough ride, with 5 guys working from my 86 square feet office at my appartment, hard at work on Brand in 2011. We had this campaign...