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February 3, 2017
Nine Dots is now 6 years old!
On February 2, 2011, Nine Dots was officially incorporated. We sure don’t see the time flying, we’re too busy making games. It’s crazy to think we’ve spent more than a third of our existence as a company working on Outward.
Indies Séries by Ubisoft
On January 26, we pitched the game to Ubisoft and the National Bank of Canada for a contest. There were 2 prizes of 50,000$ to win for the province of Qué...
January 12, 2017
Hello and happy new year all!
End of Year Introspection
At the end of the year, we did a long team meeting to discuss about the game’s design and development, both in terms of where we are at and where we’d like to be heading. We mostly discussed about the quality and the coherence of the game we want to make, and whether or not we were going in the right direction.
As such, we made the decision to cut or simplify some systems an...
December 9, 2016
Hi all!
Stream
Yesterday we did a stream to show where we're at in the development of Outward. You can see various improvements we've done over the course of the past weeks, including a major overhaul of the user interface and some noticeable improvements in the look of the Chersonese (the first outdoor region).You can watch the video right here:
Development status​
Currently, we have most of the environment done for three outdoo...
November 10, 2016
Hello all! Guillaume here, CEO at Nine Dots.
We’ve been mostly silent in the past year as we were mostly focusing on making Outward and we knew how far away the release would be. Without claiming that we’re near release (we’re not), we’re farther ahead now and we definitely have more to say and more to show about the project at this point. So from now on, you can expect a more steady flow of communication from us, starting with...
October 30, 2019
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