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January Update

Hello and happy new year all! End of Year Introspection At the end of the year, we did a long team meeting to discuss about the game’s design and development, both in terms of where we are at and where we’d like to be heading. We mostly discussed about the quality and the coherence of the game we want to make, and whether or not we were going in the right direction. As such, we made the decision to cut or simplify some systems and features to make sure we have enough resource left to polish what ends up in the game. So for instance, we decided that there won’t be mules in Outward at launch, while it remains something we could add in a later update, either in a free update or as part of a pai

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